#ifndef BITMAP_FONT_H_INCLUDED
#define BITMAP_FONT_H_INCLUDED

#include "Texture.h"

class BitmapFont
{
public:
	BitmapFont();
	void Draw(const std::string& text);
	bool Load(const std::string& fileName,int xCells,int yCells);
private:
	Texture m_tex;
	int m_cellsX;
	int m_cellsY;
	float m_cellW;
	float m_cellH;
};

#endif